The Theme

We explored the theme of "Take a deep breath" in two ways. One being taking a deep breath before diving into the water and the other being relaxing after taking a deep breath. Thus, we centered our game around the mechanic of the player holding their breath. The player is in a dark and scary cave where holding their breath on land - via relaxation/focusing - causes time to slow down making it possible to pass certain obstacles, and holding their breath is necessary underwater. In addition, we tried to make the setting of our game scary and included stressful situations (also induced by the air bar decreasing) in order to incite the person playing our game to have to take a deep breath and stay calm in order to beat it. We hope you have fun playing our game!

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